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  1. linear algebra - How to find the transformation matrix given two ...

    How do I find out the transformation matrix from this information? I know I could manually write down a new system of equations using the elements of the matrix as my unknowns, but I …

  2. What is orthogonal transformation? - Mathematics Stack Exchange

    Mar 17, 2017 · An orthogonal matrix can therefore be thought of as any "coordinate transformation" from your usual orthonormal basis $\ {\hat e_i\}$ to some new orthonormal …

  3. Decomposing an Affine transformation - Mathematics Stack …

    Apr 23, 2022 · An affine transformation is composed of rotations, translations, scaling and shearing. In 2D, such a transformation can be represented using an augmented matrix by $$ …

  4. building transformation matrix from spherical to cartesian …

    Jun 24, 2012 · The matrix was obtained by stacking together $\hat {r}$, $\hat {\theta}$, $\hat {\phi}$ as columns of the transformation matrix. Converting position from one coordinate …

  5. Why are $3D$ transformation matrices $4 \\times 4$ instead of $3 ...

    I'm going to copy my answer from Stack Overflow, which also shows why 4-component vectors (and hence 4×4 matrices) are used instead of 3-component ones.

  6. Determining the transformation matrix R - Mathematics Stack …

    Jan 4, 2016 · Find the transformation matrix R that describes a rotation of $120$ degrees about an axis from the origin through the point $(1,1,1)$. The rotation is clockwise as you look down …

  7. How to calculate transformation matrix from one plane to another?

    Oct 13, 2017 · So as a first step in my algorithm, what I will need to do, is to transform (with transformation matrix R) the plane P to the plane z = 0, to use this plane as a reference for …

  8. matrices - How to figure out the transformation matrix for rotation …

    Apr 29, 2021 · So, after the rotation, the shear matrix no longer represents changes in i and j but rather to the plane imagining that i and j were never changed. And now, because of rotation, …

  9. Get Transformation Matrix from Points - Mathematics Stack …

    Let T be the unknown transformation matrix (3X3). Let A be the matrix of original co-ordinates (4X3). Let B be the matrix of new co-ordinates (4X3). Now A*T = B. Solve for 9 unknowns …

  10. How to find camera position and rotation from a 4x4 matrix?

    To find the intrinsic and extrinsic parameters, I calibrated it and the software gave me the extrinsic parameters as a 4 x 4 matrix. This seems to be a 4x4 homogeneous transformation matrix. …